Zero runtime
Both modules are editor-only. A cooked build contains no trace of the plugin.
Unreal Engine 5.8 plugin
Design game UI as HTML with Tailwind, by hand or with your coding agent, and import it as a plain Widget Blueprint. No web view, no JavaScript runtime, nothing ships in your game.
Both modules are editor-only. A cooked build contains no trace of the plugin.
A 64-element HUD lands within font-metric tolerance of Chrome, and the render tool dumps every widget's rectangle so agents check layout objectively.
Widgets matched by name and class are reused in place. Event Graph logic survives design changes.
Eight Agent Skills ship inside the plugin for Claude Code, Codex, OpenCode, Cursor and any Agent Skills compatible tool, installed with one command from the plugin folder. One turns a screenshot or mockup into importable HTML, and another takes an image all the way to a finished widget in a single call.
best-practicesdesignfrom-imagescreenimportbindreimportdiagnostics
Flex and grid layouts, absolute positioning to canvas anchors, backgrounds, borders, radius, opacity, typography, buttons with hover/pressed/disabled states, images as UI textures, progress bars, form controls, and hidden states kept as Collapsed. Tailwind v3 and v4 utilities and variants, inline styles, style blocks with selectors and custom properties, and oklch colors.
Not supported, by design: JavaScript, @media breakpoints,
pseudo-elements, CSS animations, external stylesheets (planned), and inline SVG (use PNG).
The full element-by-element list is in the support matrix.
The Fab listing is not live yet. First 100 copies free at launch, then 30% off for a month. Questions before then: digitalxbunker@gmail.com.