

Same HTML. Native UMG.
Design game UI as HTML with Tailwind and import it as a plain Widget Blueprint. No web view, no JavaScript runtime, nothing ships in your game.

LATESTNew HUD, Main Menu, Tech Tree, Laws, Resource Loop
21 recordings across eight projects and one tool.
Web to Widget docs
1.0.0 · Unreal Engine 5.8. The same text ships inside the plugin.
Something broke?
digitalxbunker@gmail.comSend the plugin version, engine version, the JSON report and the HTML. Reply within two working days. Refunds are handled by Fab.
Every layer understood, not outsourced.
An independent studio in Germany, founded by Emilian-Vasile Cristea. Engine work, tools, services and infrastructure, all built in house.
Same HTML.
Native UMG.
Design game UI as HTML with Tailwind — by hand or with your coding agent — and import it as a plain Widget Blueprint. Your Blueprint logic survives every redesign.


Eight projects.
Built in engine.
Development recordings, not release announcements. None of these projects is playable yet and nothing here is on sale.
RTSCommand CitadelSurvival city-builder. Base logistics, drone hauling, a strategic map mode, harvestable Nanite foliage.5 DEVLOGS → WATCH
SURVIVALFrontier IslandOpen-world survival on full-body first person with Motion Matching. Inventory, attachments, weapon swap.4 DEVLOGS → WATCH
MOBADominion CitadelChampion select and draft carrying through the loading screen into the match. Camera modes, recall.4 DEVLOGS → WATCH
FPSArena SiteTactical shooter. Main-menu entry, a five against five round loop, the HUD and the buy screen.2 DEVLOGS → WATCH
CCGSynthesis CitadelCard battler on a fully three-dimensional board. Card art in, opening draw, a working mulligan.2 DEVLOGS → WATCH
EXTRACTIONExtraction SiteRaid shooter. Deploy in, take what you find, survive the drones and sentries, hold the extraction point.1 DEVLOG → WATCH
BATTLE ROYALERoyal SiteSmall battle royale prototype. Drop in, collect gear, fight local bots, survive the closing perimeter and reach the results.1 DEVLOG → WATCH
CO-OP PVE SHOOTERSiege SiteCo-op PvE shooter. Loadouts, wave defense and extraction through a complete game loop.1 DEVLOG → WATCH
Every layer understood, not outsourced.
Digital Bunker is an independent studio. No handoffs and no committee — which means every layer has to be understood rather than bought in.
Engine work
Unreal Engine 5.8. Gameplay and interface systems written rather than assembled, so the parts that matter are ours to fix at 2am.
Tools
Building a game surfaces the gaps in the tooling around it. Some of those gaps are worth solving properly — and the solutions turn out to be worth shipping to everyone else stuck on the same thing.
Everything underneath
The desktop client, the services, the deployment, the infrastructure. Not bought in, not glued together from templates.
Emilian-Vasile
Cristea
Digital Bunker is Emilian's studio. He writes the engine systems, the tools and the services behind them, and records every devlog as the work happens.
- ROLE
- Founder, engine to infrastructure
- SHIPPED
- Web to Widget 1.0.0
- IN ENGINE
- Eight Unreal 5.8 projects