PLUGIN / UE 5.8SHIPPING
The ORION Protocol main menu running as a native UMG widget in Unreal.

Same HTML. Native UMG.

Design game UI as HTML with Tailwind and import it as a plain Widget Blueprint. No web view, no JavaScript runtime, nothing ships in your game.

$12.99 / $19.99 PRO ↵ OPEN
↑↓NAVIGATE↵SELECT ○ MOUSE SCROLL FOR BRIEFING ↓
BRIEFING 01 / SHIPPINGUNREAL ENGINE 5.8 PLUGIN · V1.0.0

Same HTML.
Native UMG.

Design game UI as HTML with Tailwind — by hand or with your coding agent — and import it as a plain Widget Blueprint. Your Blueprint logic survives every redesign.

The ORION Protocol main menu as designed, rendered in Chrome from HTML and Tailwind.
The same menu after import, rendered by Unreal Engine 5.8 as a native UMG Widget Blueprint.
CHROME UNREAL 5.8
456WIDGETS, ONE SCREEN
4.5/255MEAN PIXEL DIFFERENCE
0BYTES SHIPPED IN YOUR GAME
8AGENT SKILLS OVER MCP
BRIEFING 03 / THE STUDIO

Every layer understood, not outsourced.

Digital Bunker is an independent studio. No handoffs and no committee — which means every layer has to be understood rather than bought in.

L1

Engine work

Unreal Engine 5.8. Gameplay and interface systems written rather than assembled, so the parts that matter are ours to fix at 2am.

L2

Tools

Building a game surfaces the gaps in the tooling around it. Some of those gaps are worth solving properly — and the solutions turn out to be worth shipping to everyone else stuck on the same thing.

L3

Everything underneath

The desktop client, the services, the deployment, the infrastructure. Not bought in, not glued together from templates.

FOUNDER · STADTPROZELTEN, GERMANY

Emilian-Vasile
Cristea

Digital Bunker is Emilian's studio. He writes the engine systems, the tools and the services behind them, and records every devlog as the work happens.

ROLE
Founder, engine to infrastructure
SHIPPED
Web to Widget 1.0.0
IN ENGINE
Eight Unreal 5.8 projects
OPEN CHANNEL

Say something

digitalxbunker@gmail.com